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SAA-C03Domain 3: Design High-Performing ArchitecturesCompute SelectionmediumSingle choice

A real-time multiplayer game needs millions of concurrent TCP connections at ultra-low latency, with a static IP for whitelisting. Which load balancer fits?

A.Application Load Balancer

ALB handles HTTP/WebSocket with path/host routing — it terminates at L7 and doesn't fit raw TCP at this scale.

B.Network Load Balancer

Correct. L4, massive connection count, static IPs.

C.Classic Load Balancer

Classic LB is legacy — fewer features, no static IP, weaker performance.

D.API Gateway

API Gateway fronts API requests, not raw TCP game traffic.

Why this answer

NLB operates at Layer 4: millions of connections/sec, ultra-low latency, static IP per AZ, source-IP preservation. ALB is for HTTP(S) L7 routing rules — the game protocol is raw TCP.

Correct answer: B · Last reviewed 2026-11-01

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